Morningstar on FreeMarket

Friend of the Donut and indie game designer, Jason Morningstar (Fiasco, Shab Al-Hiri Roach, Gray Ranks), had some very nice things to say about FreeMarket.

FreeMarket is sort of amazing. Here are a few reasons why:

• Genuinely transhuman and post-scarcity in outlook, aggressively and cheerfully so.

• Handily subverts pretty much everything RPGs are usually predicated on. Sociopathic violence is not really a good option at any point. Radical kindness is always effective. Any activity the players engage with can be rewarding and compelling. Cooperation and friendship are mandatory.

• Seamless integration of player and character terminology, so elegant you won’t even notice you are using the same words to describe IC and OOC situations. I cannot emphasize enough how innovative and cool this simple thing is.

• Brilliant implementation of a card-based resolution system that encourages cheating. Card-counting, anyway.

• Game mechanics effortlessly reinforce the game’s social hierarchy and structure. Ask the guy who adds an immigrant to his MRCZ what I’m talking about

• Packaging, components, marketing.

People will look back on Freemarket and say, “Huh, so that’s where this came from.”

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